TY - JOUR
T1 - Teaching technology with technology
T2 - approaches to bridging learning and teaching gaps in simulation-based programming education
AU - Jamil, Md Golam
AU - Isiaq, Sakirulai Olufemi
N1 - Funding Information:
The authors are grateful to Professor Tansy Jessop and Dr. Nick Whitelegg of Solent University, UK, for their continuous support and encouragement in conducting this study. The authors also like to thank Solent University?s Learning and Teaching Institute (SLTI) for funding this research. We would like to confirm that the research presented in this manuscript is original and has not been published elsewhere. To our knowledge, there is no conflict of interest to disclose and we have followed standard ethical procedures in our study.
Funding Information:
The authors are grateful to Professor Tansy Jessop and Dr. Nick Whitelegg of Solent University, UK, for their continuous support and encouragement in conducting this study. The authors also like to thank Solent University’s Learning and Teaching Institute (SLTI) for funding this research.
Publisher Copyright:
© 2019, The Author(s).
PY - 2019/8/1
Y1 - 2019/8/1
N2 - The learning of programming using simulation involves unique educational environments and human factors. However, research in this field has been mainly centred on the efficacy of the simulation tool whereas there is a lack of comparative studies between the associated teaching and learning procedures. To address the gap, this study facilitates an evidence-driven discussion on learning and teaching, as well as their relationship, in simulation-based programming education. Investigation areas include virtual and physical environments of simulation sessions, relevant learning enablers and impediments, and roles of students and faculty members in the process. The study followed qualitative methodology using focus groups and semi-structured interviews. Thirty-seven students and four lecturers on a computing course at a British university shared experiences and perceptions on simulation-based programming sessions. The data were analysed thematically and through cross-evaluation. The findings have provided fresh insights on several enabling and challenging aspects of simulation-based programming education. On the one hand, visualisation, consistency of learning procedures, and student engagement emerged as empowering factors. On the other, the negative implications of collaborative tasks, students’ attention diversion while shifting between virtual and physical environments of learning, and lecturers’ over-emphasis on technology in teaching preparation, appeared as challenges. The paper contributes to understanding the advantages and challenges of using simulation in programming education. It suggests essential teaching principles and their application procedures, which add value to the overall computing education at tertiary level. The learning is transferrable among other engineering programmes and academic disciplines that use simulation for educational purposes.
AB - The learning of programming using simulation involves unique educational environments and human factors. However, research in this field has been mainly centred on the efficacy of the simulation tool whereas there is a lack of comparative studies between the associated teaching and learning procedures. To address the gap, this study facilitates an evidence-driven discussion on learning and teaching, as well as their relationship, in simulation-based programming education. Investigation areas include virtual and physical environments of simulation sessions, relevant learning enablers and impediments, and roles of students and faculty members in the process. The study followed qualitative methodology using focus groups and semi-structured interviews. Thirty-seven students and four lecturers on a computing course at a British university shared experiences and perceptions on simulation-based programming sessions. The data were analysed thematically and through cross-evaluation. The findings have provided fresh insights on several enabling and challenging aspects of simulation-based programming education. On the one hand, visualisation, consistency of learning procedures, and student engagement emerged as empowering factors. On the other, the negative implications of collaborative tasks, students’ attention diversion while shifting between virtual and physical environments of learning, and lecturers’ over-emphasis on technology in teaching preparation, appeared as challenges. The paper contributes to understanding the advantages and challenges of using simulation in programming education. It suggests essential teaching principles and their application procedures, which add value to the overall computing education at tertiary level. The learning is transferrable among other engineering programmes and academic disciplines that use simulation for educational purposes.
KW - Higher education
KW - Learning
KW - Programming
KW - Simulation
KW - Teaching
UR - http://www.scopus.com/inward/record.url?scp=85069994519&partnerID=8YFLogxK
U2 - 10.1186/s41239-019-0159-9
DO - 10.1186/s41239-019-0159-9
M3 - Article
AN - SCOPUS:85069994519
SN - 2365-9440
VL - 16
JO - International Journal of Educational Technology in Higher Education
JF - International Journal of Educational Technology in Higher Education
M1 - 25
ER -