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Evaluating game preference using the fun toolkit across cultures

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Over the past decade many new evaluation methods have emerged for evaluating user experience with children, but the results of these studies have tended to be reported in isolation and cultural implications have been largely ignored. This paper reports on a comparative analysis of the Fun Toolkit and the effect of culture on game preference. In total 37 children aged between 7 and 9 participated in the study, from a school in the UK and Jordan. The children played 2 different games on a tablet PC and their experiences of each were captured using the Fun Toolkit. The results showed that culture did not appear to affect children's preference and Fun Toolkit is a valid user experience tool across cultures.
    Original languageEnglish
    Title of host publicationProceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
    PublisherBritish Computer Society
    Pages386–391
    Publication statusPublished - 10 Sept 2012
    Event26th Annual BCS Interaction Specialist Group Conference on People and Computers - Birmingham, United Kingdom
    Duration: 10 Sept 201214 Sept 2012

    Academic conference

    Academic conference26th Annual BCS Interaction Specialist Group Conference on People and Computers
    Abbreviated titleBCS-HCI '12
    Country/TerritoryUnited Kingdom
    CityBirmingham
    Period10/09/1214/09/12

    Keywords

    • HCI
    • gamification

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