Abstract
Over the past decade many new evaluation methods have emerged for evaluating user experience with children, but the results of these studies have tended to be reported in isolation and cultural implications have been largely ignored. This paper reports on a comparative analysis of the Fun Toolkit and the effect of culture on game preference. In total 37 children aged between 7 and 9 participated in the study, from a school in the UK and Jordan. The children played 2 different games on a tablet PC and their experiences of each were captured using the Fun Toolkit. The results showed that culture did not appear to affect children's preference and Fun Toolkit is a valid user experience tool across cultures.
Original language | English |
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Title of host publication | Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers |
Publisher | British Computer Society |
Pages | 386–391 |
Publication status | Published - 10 Sept 2012 |
Event | 26th Annual BCS Interaction Specialist Group Conference on People and Computers - Birmingham, United Kingdom Duration: 10 Sept 2012 → 14 Sept 2012 |
Academic conference
Academic conference | 26th Annual BCS Interaction Specialist Group Conference on People and Computers |
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Abbreviated title | BCS-HCI '12 |
Country/Territory | United Kingdom |
City | Birmingham |
Period | 10/09/12 → 14/09/12 |
Keywords
- HCI
- gamification