A mobile learning framework for developing educational games and its pilot study for secondary mathematics education

Yanguo Jing, Alastair Craig

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This study aims to explore a mobile learning framework using games and its impact on the learning. The framework has been used to produce a simple education mobile game for x Secondary Mathematics Education in the UK, which has been piloted in a classroom. The early findings indicate that the mobile educational game structured through the proposed framework approach can be successful in increasing motivation and engagement in the student and elicit a greater understanding of the mathematical concept.
Original languageEnglish
Title of host publicationMobile learning futures – sustaining quality research and practice in mobile learning
Subtitle of host publication15th World Conference on Mobile and Contextual Learning, mLearn 2016 Sydney, Australia, October 24-26, 2016 - Proceedings
EditorsLaurel Evelyn Dyson, Wan Ng, Jennifer Fergusson
Place of PublicationSydney
PublisherUniversity of Technology Sydney
Pages130-136
Number of pages7
ISBN (Electronic)9780987502032
Publication statusPublished - Oct 2016
Externally publishedYes
Event15th World Conference on Mobile and Contextual Learning - Sydney, Australia
Duration: 24 Oct 201626 Oct 2016

Academic conference

Academic conference15th World Conference on Mobile and Contextual Learning
Abbreviated titlemLearn 2016
Country/TerritoryAustralia
CitySydney
Period24/10/1626/10/16

Keywords

  • Educational game
  • Loops
  • Skill Chains
  • Stages of learning
  • scaffolding
  • variable reward ratio

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