Keyphrases
Gambling
100%
Higher Education
70%
Roulette
54%
Generative Artificial Intelligence
54%
UK Universities
54%
University Students
45%
Risk-taking
32%
Illegal Gambling
31%
Warning Signs
30%
Student Response Systems
27%
Human-AI Interaction
27%
Consumer Orientation
27%
Usage Policy
27%
Online Heuristics
27%
Broad Perspective
27%
Cryptocurrency Trading
27%
Online Communities
27%
Simulation Game
27%
AI Education
27%
Emotional Dimensions
27%
Dynamic Warning
27%
Academic Standards
27%
Risk Cost
27%
Gambling Attitudes
27%
Authorial Identity
27%
Consumer Behaviour
27%
Student Understanding
27%
Lockdown
27%
COVID-19 Impact
27%
Psychological Well-being
27%
Learning Tools
27%
Mental Health
27%
Design Methodology
19%
Gamblers
18%
Student Needs
18%
Higher Educational Establishment
18%
Retail
16%
Cryptocurrency
16%
Specific Warnings
13%
Sports Programs
13%
Degree Programs
13%
Student Mental Health
10%
Control Message
9%
Conventional Content Analysis
9%
Wagering
9%
Qualitative Responses
9%
Generic Messages
9%
Fear of COVID-19
9%
Care Work
9%
Cultural Background
9%
Social Sciences
UK
54%
Artificial Intelligence
54%
University Students
36%
Lockdown
27%
COVID-19
27%
Gambling
27%
Professional Occupations
9%
Content Analysis
9%
Quality of Life
9%
Cultural Background
9%
Health Education
9%
Academic Fraud
5%
Summative Assessment
5%